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How Big Data Saved The Open World of World of Witcher 3?

Martin Thorzen (former CD Projekt Red) talked during GDC 2015 about the process of world creation of The Witcher 3 and the optimization of the content pipeline to fit all the needs of such a huge open...

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World Building and Art Direction of Destiny

In 2013 Joe Staten (who now works at Microsoft) and Christopher Barrett held a wonderful presentation at GDC and talked about the creation of the now famous online shooter, Destiny. They discussed the...

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Building “Abandoned Station” in Unreal Engine 4

Svend Kruse Rønslund is a young 3d designer, who’s currently studying the tricks of 3d art in a university and performing various tasks at Kiloo Games – a Danish game development company, which created...

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Building Sherlock Holmes’ Flat in 3D

We’re happy to publish a huge breakdown of the “Sherlock Scene” from Elliott Lambert. It’s a huge scene that features a couple of very detailed rooms, filled with various objects and amazing visual...

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Building Materials and Meshes for Sci-fi Games

Environment artist and indie developer Sungwoo Lee talked about how you can build high-end 3d scene without baking. Introduction I’m a big sci-fi fan and I recently found out that I don’t have a sci-fi...

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Using Unreal Engine 4 with Quixel

Big Unreal Engine aficionado and Quixel SUITE lover Scott Baker talked about his most recent UE4 tutorial, that describes the way you can use Quixel’s tools more efficiently in your production...

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Substance Designer Usage in Environment Design

Our friend game developer Matthieu Chollet has been working on a very interesting natural scene, where he uses Substance Designer and Unreal Engine. We’ve contacted Matthieu and he was kind enough to...

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Making a Realistic Gun With Quixel Suite

3d artist Grigory Dolzhenko gave a detailed breakdown of his M4A1 rifle model. This project had a lot of detailed materials, incredible details and nice post-production touches. The whole thing was...

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Creating a Dynamic Sky in Unity

The creators of Eastshade (an incredibly beautiful virtual exploration game) have recently shared how they create the dynamic sky for their title in Unity. It’s a very detailed and complicated process...

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The Way Big Data Can Save Your Game

If you’ve ever visited any conference or talk at GDC, you know that game developers actually operate with huge quantities of data. It’s not only the marketing people, but developers themselves. Last...

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