The Witcher 3 Interview: A Deeper Look into RedEngine 3
Witcher 3: Wild Hunt is one of the best role-playing games of this year. The game boasts incredible design, wonderful story and a lot of cool quests. But the biggest thing about this project is its...
View ArticleHow much do Valve, Blizzard, and Rockstar developers earn?
Glassdoor lets you get a peek at the salaries of some of the biggest game companies in the industry. Valve seems like a dream company for most game developers whether they’re environmental artists,...
View ArticleRussian Gamers prefer WWII and Treasures
There’s no denying that gamers from different countries have different tastes in games. For example: Germany is crazy about agricultural simulations, and Japan loves JRPGs and dating simulators about...
View ArticleRUiN: Visual Journey of the indie MOBA
Tarhead Studio recently shared some of the cool screenshots, depicting the technical journey of RUiN from a simple prototype to a dynamic action game with cool visuals. The title itself reminds a...
View ArticleThe Super-backers of the Shenmue 3 Kickstarter
From its announcement at E3, to the end of its Kickstarter campaign 32 days later, Shenmue 3 has managed to raise $6,333,296 from 69,320 backers. It became the highest funded video game in the history...
View ArticlePhotogrammetry: Macro-environment in CRYENGINE
CG-artist Simon Majar shared some assets for an exclusive photogrammetry demo for CRYENGINE. A great opportunity to have a look at how this 3D scanning technology works. The demo assets are absolutely...
View ArticleDigital Foundry: DirectX 12 will change the PC world
Digital Foundry (via Eurogamer) went over all the peculiarities of DirectX 12 in the latest version of Windows 10. After the careful analysis researches made a couple of very important conclusions....
View ArticleThe Guide to Open World Environment Design
If you’ve played any games created by Bethesda in the last decade, you have probably witnessed some of Noah Berry’s work. Noah is an accomplished environment artist with a taste for incredible fantasy...
View ArticleFinding The Look of Open Game Environments
Environment artist Noah Berry, who worked on Fallout 3, Morrowind, Oblivion, Skyrim, continues his series of articles about world building for 80.lv. In this post he talks about creating the look of...
View ArticleCreating Clouds in Horizon: Zero Dawn
During SIGGRAPH 2015 Andrew Schneider, Principal FX Artist at Guerrilla Games, had a long and very interesting talk about the creation of real-time volumetric cloudscapes in Horizon: Zero Dawn. This...
View ArticleHow Big Data Saved The Open World of World of Witcher 3?
Martin Thorzen (former CD Projekt Red) talked during GDC 2015 about the process of world creation of The Witcher 3 and the optimization of the content pipeline to fit all the needs of such a huge open...
View ArticleWorld Building and Art Direction of Destiny
In 2013 Joe Staten (who now works at Microsoft) and Christopher Barrett held a wonderful presentation at GDC and talked about the creation of the now famous online shooter, Destiny. They discussed the...
View ArticleBuilding “Abandoned Station” in Unreal Engine 4
Svend Kruse Rønslund is a young 3d designer, who’s currently studying the tricks of 3d art in a university and performing various tasks at Kiloo Games – a Danish game development company, which created...
View ArticleBuilding Sherlock Holmes’ Flat in 3D
We’re happy to publish a huge breakdown of the “Sherlock Scene” from Elliott Lambert. It’s a huge scene that features a couple of very detailed rooms, filled with various objects and amazing visual...
View ArticleBuilding Materials and Meshes for Sci-fi Games
Environment artist and indie developer Sungwoo Lee talked about how you can build high-end 3d scene without baking. Introduction I’m a big sci-fi fan and I recently found out that I don’t have a sci-fi...
View ArticleUsing Unreal Engine 4 with Quixel
Big Unreal Engine aficionado and Quixel SUITE lover Scott Baker talked about his most recent UE4 tutorial, that describes the way you can use Quixel’s tools more efficiently in your production...
View ArticleSubstance Designer Usage in Environment Design
Our friend game developer Matthieu Chollet has been working on a very interesting natural scene, where he uses Substance Designer and Unreal Engine. We’ve contacted Matthieu and he was kind enough to...
View ArticleMaking a Realistic Gun With Quixel Suite
3d artist Grigory Dolzhenko gave a detailed breakdown of his M4A1 rifle model. This project had a lot of detailed materials, incredible details and nice post-production touches. The whole thing was...
View ArticleCreating a Dynamic Sky in Unity
The creators of Eastshade (an incredibly beautiful virtual exploration game) have recently shared how they create the dynamic sky for their title in Unity. It’s a very detailed and complicated process...
View ArticleThe Way Big Data Can Save Your Game
If you’ve ever visited any conference or talk at GDC, you know that game developers actually operate with huge quantities of data. It’s not only the marketing people, but developers themselves. Last...
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